This mainly affects clients, but servers are recommended to update as well. Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps.Fixed some crashes to do with engine light styles.Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside).Fixed playing a demo not starting a loading screen.Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working).Temporary measures for addons that fail to load due to "failed to parse addon file".Temporarily restored PANEL:ActionSignal for RichText.Added PANEL:OnTextClicked( id ) for RichText.Fixed keybinds being lost if they contain semicolons.Fixes towards certain files not loading from inside maps.We are releasing a small patch today with some minor fixes. Fixed crashes with NPC nodes after cleaning up the map.Bumped "insane reference count" threshold 10x.Fixed crashes with deleting ai_network entity.Fixed Gravity Gun leaking material reference count.Fixed crashes when failing to create entities for fire entity. Fixed a crash when failing to create child ents for point_spotlight.Fixed a crash when failing to create a fish entity.Fixed crash when try to push a NULL ITexture.Fixed several security issues reported on HackerOne.Added overflow/underflow safeguards to render.Push/PopRenderTarget functions.Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.Made GM:OnLuaError available on client and server.Made the BSP whitelist case insensitive.Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit.Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll.Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input.Servers and clients are recommended to update as soon as possible. Create objects and then put them together to create your own pieces be it a car, a rocket, a catapult or something still waiting to be invented. You are given the tools and let loose to play. Unlike most games, there are no predefined goals or objectives. We are releasing a small patch today with some security fixes. Play freely in the physics sandbox that is Garry’s Mod.
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